System: Xbox 360, PS3 | |
Dev: Koei, Omega Force | |
Pub: Namco Bandai | |
Release: June 28, 2011 | |
Players: 1-4 | |
Screen Resolution: 480p-1080p | Fantasy Violence, Mild Language |
Gundam Musou 3 is the 3 game in the Dynasty Warriors spin off, and you will be seeing the number 3 again later on. Like I do with every game in the series I stupidly 2 day it from. Now I am enjoying myself with the game, already putting in 12 hours this weekend. Purebred Innovator achievement in Dynasty Warriors: Gundam 3: Friendship level of all characters reaches level 5 - worth 60 Gamerscore. In the end, Dynasty Warriors Gundam 3 explains itself entirely with its title. It's a Dynasty Warriors game, it had Gundams in it, and it has had three chances to improve on itself. It's done a good job. DWG3 is a fantastic way to blow a few hours and let off some steam, and, heck, you don't even have to be a Gundam fan. The gameplay stands for itself. For Dynasty Warriors: Gundam 3 on the PlayStation 3, Character Unlock/Friendship Guide by Genesplicer38.
by Angelo M. D'Argenio
Dynasty Warriors has always been a 'safe' game franchise. If you pick up a DW title, you can be pretty sure you are going to be hacking your way through wave after wave of defenseless soldiers. Every Dynasty Warriors title follows pretty much the same formula. Kill some dudes, capture some territory, kill a boss, and repeat. So the only thing setting these games apart is the window dressing used to frame the entire conflict. So far this year we have done the Dynasty Warriors thing with warriors in ancient Greece, samurai in Japan, and our good old friends from Romance of the Three Kingdoms. Now we have my personal favorite—giant robots—in the recent release of Dynasty Warriors: Gundam 3.
The story of DWG3 should be familiar to anyone who has read or written bad fanfiction in the past. All the Gundams and Gundam pilots across the many Gundam universes have been transported to a mysterious alternate dimension. In this strange warped world, they have nothing better to do than form alliances and kick the crap out of each other. To the story's merit, the game does a good job at smudging the line between good and evil. You see, each character experiences the events of the story in a different way. There are over fifty characters to unlock, and when you play as one of the villains you realize they aren't as crazy as you once thought.
But you really won't be paying attention to the story in DWG3. Instead, you'll be focusing primarily on the gameplay, and the characters take center stage there as well. Not only will you be unlocking characters as you go along, but you will be leveling them up as you complete missions. The game has that familiar almost-an-RPG feel to it, with money and experience being earned rather quickly until the endgame. You can actually use your money to increase your characters' stats by training them in DWG3, and this is great way to get low-level characters caught up to ones you've used the whole game, or to push your main characters to even further levels of absurdity.
However, characters aren't the only thing you have to take into account in DWG3. You can also mix and match the giant robots they pilot, and there are over seventy to collect. At the beginning, characters are limited to using the Gundam they start with, which is usually the Gundam they pilot in their anime of origin. However, defeated enemies have a chance to drop 'plans,' which allow you to build their Gundams for yourself and take them for a spin.
Each Gundam has its own stat layout and a limited number of 'upgrade slots' that you can use to alter those stats. You can find better plans with better stats for a Gundam you already have, giving the game an almost Diablo-like loot-quest feel to it. Each Gundam also has a limited list of pilots that can use it, but you have the option to buy 'liscenses,' which allow other members of the cast to climb into the cockpit. Eventually, you will be mixing and matching pilots to Gundams in order to make your own personally designed killing machine.
The core gameplay of DWG3 is, as I said before, pretty much the same as every other Dynasty Warriors game that has come before it. You control a leader in one army facing off against another army. A.I. troops and fellow generals will continuously travel about the map, facing the enemy in any territory they enter. Like a good anime character, it's up to you to turn the tide of battle by applying your crowd-killing prowess in the right place at the right time. Kill enough peons while staying in a territory long enough and you'll capture it. Capture enough territories, and you eventually will go up against the enemy's generals. If you defeat their generals and capture their base, you win. But if the same happens to you, then you lose.
DWG3 mixes the formula up a little by adding unique territories to the mix that give you a special benefit when you capture them. For example, one of these territories acts as a teleporter, allowing you to get around the map at high speeds. Another gradually heals your troops and fellow generals. There are even missile bases that, when captured, periodically rain burning death upon your enemy's territories. To succeed in any given mission, it pays to study the map and go for these key territories first, because if your enemy captures them, you could soon have burning death raining upon your own troops.
Dynasty Warriors: Gundam 3 | |
---|---|
Developer(s) | Omega Force |
Publisher(s) | Bandai Namco |
Composer(s) | Shinichiro Nakamura Masato Koike Miki Fujii |
Series | Dynasty Warriors Mobile Suit Gundam |
Platform(s) | PlayStation 3 Xbox 360 |
Release |
|
Genre(s) | Action role-playing, Hack and slash |
Mode(s) | Single-player, multiplayer |
Dynasty Warriors: Gundam 3, known in Japan as Gundam Musou 3 (ガンダム無双3, Gandamu Musō Surī), is a tactical actionvideo game based on the Gundamanime series, and the sequel to 2008's Dynasty Warriors: Gundam 2. It was developed by Omega Force and published by Bandai Namco. The game was revealed in the September issue of Famitsu and was released on December 16, 2010 in Japan, June 28, 2011 in North America, in Europe on July 1, 2011 and it was released in Australia on July 12, 2011.
Gameplay[edit]
From previous Dynasty Warriors titles[edit]
Dynasty Warriors: Gundam 3 follows in the style of previous Dynasty Warriors and Samurai Warriors games as an action-oriented hack and slash with some tactical elements. Despite their similar heritage, Koei's Gundam titles have unique gameplay mechanics that help set them apart from Koei's core Dynasty Warriors series. For example: players are given more ranged combat options than in other Dynasty Warriors games, although melee combat is still the focus of the game. Also, units in Dynasty Warriors: Gundam 3 are much more mobile, using their thrusters to dash, jump in mid-air, and (for some) even fly.
However, the greatest difference between Koei's Gundam titles (of which there are currently three) and Koei's Dynasty Warriors series is the core content: rather than using characters and story from the novel Romance of the Three Kingdoms, the games draw their material from across the various Mobile Suit Gundamanime and manga series.
From previous Dynasty Warriors: Gundam titles[edit]
This Gundam title features a new, cel-shaded graphical style that brings the series visually closer to its animated roots, along with a new streamlined HUD that minimizes screen clutter. The enemy A.I. (a commonly criticized weak point in the Dynasty Warriors franchise) has been revamped, with enemy units now gaining the ability to reinforce and support each other in combat. Original mode has been put back in the game along with several teams (Amuro, Setsuna, Kou, and Kira).[4]Mission Mode has been expanded upon but rather than being one singular game mode it has been split into seven varieties:
- History missions – reenacts events from the original Gundam series. Unlike previous titles, these type of missions are available for the Universal Century-based story arcs -excluding Char's Counterattack- and alternate universes (Wing, X, G, Turn A, Seed Destiny and 00).
- Collection missions – lets players seek designs for a category of MS, such as Zeon types, red colored MS, and others.
- Memorial missions – when the player has reached certain milestones, such as shooting down 10,000 enemy units, these type of missions appear. They allow the player to obtain rare plans for their MS or rare pilot skills.
- Challenge missions – difficult tasks for the player to put their skills to the test.
- Friendship missions – opens the door for meeting other pilots by categorizing various characters into select missions. The players can choose to only fight alongside women, mobile fighters, or other such types of groups.
- Relation missions – missions that boost the player's relationship rating with other pilots.
- Special missions – if the player is low on gold, they can partake in these missions to get more.
Relationships are built in tiers (levels one to five) and building friendships with other characters has the ability to affect the player's character. Various actions, such as partnering with a character, will increase a character's relationship. Unlike the second game, relationship values do not decrease. When a character reaches a specific level of friendship, it can unlock new partners, power up the character's MS, or allow more operators for the player's character to select. The specific characters who affect these changes are shown as icons on the relationship level chart for the player's character. Additionally, creating various friendships is needed to unlock new missions.
There are over 300 different missions in this mode.
Dynasty Warriors Gundam 3 Gameplay
New features[edit]
- Emergency dash – When players fight through enemies, often they will encounter a situation where they either block or get hit by an attack. This title seeks to add diversity by implementing an 'emergency dash' system. If the player times their dash moments before they are hit, their character will perform a special evasive maneuver to get them out of danger. Emergency dashes drain a portion of an MS's boost gauge, however, so players need to use these escapes with caution.
- Chance gauge – Mobile armors now have a tougher defense and come with a new feature for defeating them called the 'chance gauge'. The idea is to pummel the mecha repeatedly in order to fill up the meter located beside the mecha's name. When the gauge is filled, the player will then have a chance to cripple the giant and hit designated spots for critical damage. Mobile armors will still lose armor as the player hits it but getting the chance gauge filled is ideal for quickly taking them down and locating its weak spots.
- Partner strike – A new attack feature for this title is the 'partner strike'. Like the 'team assist' from Warriors Orochi 2, players can order a secondary pilot to accompany them into battle. To order a partner to attack, the player needs to use a partner strike, which is gradually filled if a vanguard base is under control, or picked up from defeated enemies. Players can have a max of two at once.
- Chain explosion – When the player finishes off an enemy character with an SP or charge attack, the defeated MS may explode and damage nearby enemy units. The effect can be identified by a unique pink explosion.
- Missile base – Marked by a missile icon. Launches a destructive missile to blow up another field, marked on the game's mini map. If it is an enemy base, conquering the field can disrupt the order.
- Catapult – Fields that are conquered may randomly generate a catapult for the players to use. These mechanisms allow a player to hop to a faraway section of the map within seconds using aerial travel.
- Vanguard base – A stylized 'C' icon. If the field is subdued with this active, their partner gauge and SP gauge will gradually increase.
- Home base – Emblems for the organizations; a star is for the player's forces while the winged icon represents the station for enemy troops. When the pivotal position is taken down, the morale for the affected side will drop instantly to zero.
- Fortress – Makes forces harder to decrease when present on field.
- Mobile suits factory – Claiming a field with this facility can restore a small portion of army forces gauge.
- Repair hangar – Restores the armor gauge for all allied pilots.
Partner strike types[edit]
Strike type | Strike description | Pilots |
---|---|---|
Funnel | Newtype pilots support the player with their funnels. | Amuro (Nu Gundam), Haman (Qubeley), Char Aznable (Sazabi) |
Rush | Partner engages a group of enemies in front of player with physical attacks. | Master Asia (Master Gundam), Kamille (Z Gundam) |
Screw | The partner's attacks draw enemies closer to player. | Duo (Gundam Deathscythe Hell), Full Frontal (Sinanju) |
Lock on | Partner will target the precise enemy the player is confronting. | Heero (Gundam Wing Zero), Setsuna (00 Raiser) |
Special | Partner restores morale gauge or heals the player's lost armor. | Cecily (Gundam F91), Sochie (Kapool) |
Assist | Moving around the player in a unique manner, the partner then targets nearby foes. | Trowa (Gundam Heavyarms Kai), Emma (Gundam MK II) |
Wide range | All out, powerful attack that hits enemies in a wide radius, but takes longer. | Four (Psycho Gundam), Dozle (Big Zam) |
Multiplayer[edit]
This mode has four player online co-op for fifteen unique missions. These missions are designed to be impossible to complete alone and encourage teamwork with other players. During this mode, players can take the place of partner strikes for one another and initiate them to their desires called partner support. There can also be no doubles of the same character within player teams. Gold and experience earned in online mode is higher than playing a solo game.
During this mode, players can also find restorative items by collect lamps. A rank one lamp restores a fixed amount of armor for the team; rank two restores the armor to optimum settings. A rank three lamp has the same effects as the second rank except it also completely replenishes lost troops for allies. Knowing when to use a lamp is highly dependent on the team member who finds them. Players can communicate with one another using a voice communicator or with text.
Players can either join sessions already taking place or create their own for others to join. If there are no available spots, players can also place in tickets for a particular mission and character they wish to play.
Dynasty Warriors Gundam 3
Allegedly, more scenarios are planned for this mode.
Featured mobile suits and series[edit]
All series and almost all units (except for the Bolinoak Sammahn, Bawoo {Axis and Glemy's Rebellion types}, Geara Doga {Rezin Schnyder}, Gelgoog {Johnny Ridden Custom}, Jagd Doga, and Re-GZ) from Dynasty Warriors: Gundam 2 have returned for the series' third entry. This game also marks the debut of units from Mobile Suit Gundam 0083: Stardust Memory, Mobile Suit Gundam Unicorn, After War Gundam X, and Mobile Suit Gundam 00.
In addition, characters not returning from the previous game are Gyunei Guss, Sleggar Law, Hathaway Noa, Quess Paraya, Johnny Ridden, Rezin Schnyder, and Kayra Su.
Reception[edit]
Reception | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Dynasty Warriors Gundam 3 Cheats
Dynasty Warriors: Gundam 3 received mixed reviews, gaining an aggregated score of 58/100 based on 18 critics for the PlayStation 3,[6] and 65/100 based on 26 critics for the Xbox 360.[5]IGN gave the PS3 version a scathing review, citing lack of content and 'repetitive bullshit' in the game.[7] By contrast, GamePro commended the game for its 'excellent cel-shaded graphics' and intact Japanese audio, but they criticized the controls and repetitive gameplay. Finally, Eurogamer gave the game 8 out of 10 stating ' If you have never tried a Musou game before, this is where you should start.'
References[edit]
- ^'A site for KOEI Information. A community for every Warrior'. KOEI Warriors. Archived from the original on 2008-01-19. Retrieved 2014-02-28.
- ^'真・ガンダム無双 | バンダイナムコゲームス公式サイト'. Gundam-musou.jp. Retrieved 2014-02-28.
- ^'Dynasty Warriors: Gundam 3 Releasing This July'. GamingUnion.net. 2011-05-20. Archived from the original on 2011-07-14. Retrieved 2011-05-20.
- ^'A site for KOEI Information. A community for every Warrior'. KOEI Warriors. 2014-02-04. Archived from the original on 2013-09-09. Retrieved 2014-02-28.
- ^ ab'Dynasty Warriors: Gundam 3 (Xbox 360)'. Metacritic. Retrieved 2011-09-21.
- ^ ab'Dynasty Warriors: Gundam 3 (PlayStation 3)'. Metacritic. Retrieved 2011-09-21.
- ^ ab'IGN review'. IGN. 2011-07-01. Retrieved 2011-09-21.
- ^'Review: Dynasty Warriors: Gundam 3 (360/PS3)'. GamePro.com. 2011-07-05. Archived from the original on 2011-12-01. Retrieved 2011-09-21.
- ^'Eurogamer Review'. Eurogamer. 2011-07-05. Retrieved 2013-08-31.
Attribution
Dynasty Warriors Gundam 3 Guide
- This article incorporates material derived from the 'Dynasty Warriors: Gundam 3' article on the koei wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License (13 September 2010).
External links[edit]
Dynasty Warriors Gundam 3 Mission List
- Official Website(in Japanese)
- Dynasty Warriors: Gundam 3's Namco Bandai Games America Site(in English)
- Dynasty Warriors: Gundam 3's UK site(in English)