.NET and C# are great languages for programming emulators. Specifically retrogaming and retroarcade emulators. In fact, there's a long history of emulators written in C#. Here's just a few.
Today, David Whitney is deep into writing CoreBoy, a GameBoy Emulator written in C# and .NET Core, using WinForms, and I also spy the Avalonia cross-platform open source WPF-like framework. Head over to https://github.com/davidwhitney/CoreBoy and give the gent a STAR. It even has a headless mode and you could use it as a Library in your own software. Who doesn't want a GameBoy library in their app?
Original Gameboy Emulator
Emulator GBA to run your best roms. Gba contains: action-adventure game, platform game,racing game. Some of the famous one are: - The Minish Cap is the third game that retains some common elements from previous installments, such as the presence of Gorons, while introducing Kinstones. Side-scrolling game with platform jumping, shooting, and puzzle elements. The main objectives are to. Gameboy advance emulation is too much awesome on your PSP the emulator requires GBA BIOS to work so you would need to find a BIOS. Features and Functionalities: sound support present cheat support present Full Screen Resolution on PSP PROS: Supports core features for Gameboy advance. CONS: Cheat Supports does not seem to work for many users.
I cloned and built it with http://dot.net Core in just a few minutes. Lovely. I enjoy a clean codebase. Assuming you have a backup of one of the many physical GameBoy games you own like me, you can load a binary dump in CoreBoy as a *.gb or *.gbc file and you'll get something this:
Sweet! Sure it's a little buggy and slow but figuring these things out is the fun of it all! I love that David Whitney is taking us on this journey with him.
There's even already a MonoGame-based graphics surface using DesktopGL and 'nilllzz' has it running on Ubuntu!
Emulators are always fun projects to read and learn from. Here, David has a clear separation of concerns between the emulator (handling the CPU, loading instructions, etc.) and the graphics surface that is ultimately responsible for putting pixels on screen.
It looks like he hasn't got it working yet (some issues with command line parsing), but in a few minutes with a little hard-coding I was able to switch to ASCII mode with David's SillyAsciiArtCreator that takes a Pixel and RGB value and maps it to ASCII art that looks awesome in the Windows Terminal.
What Is A Good Gameboy Emulator
Which is kind of awesome. Why would you do this? BECAUSE YOU CAN
I look forward to seeing what comes of this cool new emulator and I'll be reading its code in more detail in the weeks to come! Great stuff, David!
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About Scott
Scott Hanselman is a former professor, former Chief Architect in finance, now speaker, consultant, father, diabetic, and Microsoft employee. He is a failed stand-up comic, a cornrower, and a book author.
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